Street Fighter (My personal favorite so forgive me if I show any bias towards this one) = This combat system feels the best out of all games mentioned just because in Smash, if it's Falcon's JC up-air chains or Fox's running shine -> wavedash -> up smash the point is that you felt like you played the entire combo through till the end and that's what the system in Street Fighter feels like. In Tekken you MUST know every single one of your opponents buttons because if they see that you can't deal with just ONE attack (and this has been showcased often during streams and in tournament play) then you will flat out lose the set to one move. You can get away with not having matchup knowledge in other games just because you KNOW what your opponent's character kinda of wants to do. However, take note on the fact that this game has one of the highest and steepest learning curves and considered to be the most "noob-unfriendly" fighter in the market right now.
This could feel familiar to you in a Smash standpoint. Tekken = The combo style of this game revolves around creating combos based on each given situation you are in with few "staple" combos in place. I don't like this personally as I come from a primarily Street Fighter and Smash background as well
As long as you lay out the button combination in correct and quick succession, you'll basically get to feel like you're watching a quick 4-5 second movie as your combo plays out. Mortal Kombat = Combos come out easily due to it's huge buffer system.
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